The Week in Retrospect 2012-04-09 - OlderTroll

Happy Easter to all our Christian friends! Happy Sunday to all our non-Christian friends!

Scrawl, our resident CG beast, is on the loose again. Just look at this screenshot.

Reflection can be turned off completely or individually for everything except sky and terrain. We can put an end to the question of whether OpenMW will be able to compete with MGE for improving graphics. OpenMW has the potential for amazing graphics improvements and doesn’t yet because we have more important tasks concerning the game engine and gameplay to do first. Maybe we’ll make some screenshots in full HD with eyecandy turned up high without the gui and cross hairs for wallpapers… but first we need to add option to turn off gui and cursor…


chris is trying to insert nif animations into ogre properly, which should give us a moderate increase in fps. He’s produced very nice results so far. I thought his expertise was just openAL, but it seems he is not new to the video game business.

Jhooks1 very recently started work on clothing rendering, not much to tell about it yet.
Kromgrat got bored with bugfixing so he started work on new feature: gui window pinning.

Zini finally got someone to work on the boring, but important, task of Record Saving. Thank you Ace!

gus is working on implementing factions. Hopefully soon we’ll be able to join factions and get quest their quests!

swick finished work on the initconfig.

lgro worked on bugfixes, because he currently lacks time to start larger tasks.

Corristo finished with his pathgrid rendering.

Mark76, the man who is singlehandedly making Crystal Scrolls (another Morrowind engine),  joined the OpenMW team last week. News about task He picked are coming (hopefully) soon.


Stardemon has also returned to the fold and is starting work on making new videos. Here’s just a quick test he did. It is titled 0.13.0, but it’s actually a snapshot of 0.14.0. Warning! Stardemon is pretty hyper in this video.  🙂


Finally, zini started working on a new gameplay feature that we’ll explain next week. Soon stay tuned :-]

Fork me on GitHub