OpenMW 0.19.0 Released! 2012-11-10 - raevol

The OpenMW team is proud to announce the release of version 0.19.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces Sleeping, Potions, DEATH!!, Spell Creation, Travel, and many other features.

Check out our release video by WeirdSexy:

Known Issues:

Changelog:

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the week in review 2012-09-30 - sir_herrbatka

Welcome!

If you did not visit our forum recently you could miss new theme. It’s done by jedd and necrod, looks very nice and integrates with wordpress theme. This is not everything, lgro — our admin installed a brand new anti-spam plugin that should reduce the daily cleaning for admins and moderators — it seems to work good.

We have also quite a lot of programming progress. Scrawl added skill gain for training books and also started to work on video playback feature so maybe finally you will be able to see the intro movie as well as create spells since scrawl also works on it. In addition, as usual some bug fixing, most visible for global map not updating when it’s pinned.

gus started to work on fast travel service: silt striders, boats and guild guides will be finally able to take you to the other towns. It seems that guild guides works just as silt striders and the only difference is that mages are located in interiors and will take you to the other interior so game is not able to calculate distance and in this case it just assumes that travel will cost 10 gold and be instant.

drpaneas (a new developer) started to work on his first task that is implementing a failed action. It’s quite important!

Mark76 showed up on the forums recently. Nothing has changed for the multiple esm and esp support but zini thinks about splitting it so it won’t be so overwhelming.

Zini on his own works on proper alchemy implementation. Needless to say current solution was nothing else then a prototype and was never intended to go into the 1.0 so it was just too strongly tied to the GUI and was just not planned properly. This is about to change.

greye is working on the old task of record saving. It’s very important task for both game and the editor.

The week in review 2012-06-18 - ap0

Hello everyone !

The OpenMW team is proud to show you the early works done on multiple esp/esm loading : Solstheim! But don’t expect this feature for the 0.16, there are still a lot of thing to do.

Bloodmoon

Everything written last week is still true today but developers progressed with their tasks:

Some funny notes now:

  • Eli2 has done some work on head-tracking!? It’s just a POC, for fun. Don’t expect this to be merged into the master 🙂 We’d also like to remind new developers to consult the development team about tasks, because we need to focus on getting to 1.0 before we implement amazing new features.
  • Normally I wouldn’t post a picture of something going wrong, but this is too crazy not to share. When using the Better Bodies mod it seems every part of the bodies are being replaced by the entire body mesh of BB. Anyone inspired to make a Silent Hill mod?! It’ll be a while before OpenMW has all the features mods use, so expect things to be slightly wonky.

The Week in Retrospect 2012-04-09 - OlderTroll

Happy Easter to all our Christian friends! Happy Sunday to all our non-Christian friends!

Scrawl, our resident CG beast, is on the loose again. Just look at this screenshot.

Reflection can be turned off completely or individually for everything except sky and terrain. We can put an end to the question of whether OpenMW will be able to compete with MGE for improving graphics. OpenMW has the potential for amazing graphics improvements and doesn’t yet because we have more important tasks concerning the game engine and gameplay to do first. Maybe we’ll make some screenshots in full HD with eyecandy turned up high without the gui and cross hairs for wallpapers… but first we need to add option to turn off gui and cursor…

 

chris is trying to insert nif animations into ogre properly, which should give us a moderate increase in fps. He’s produced very nice results so far. I thought his expertise was just openAL, but it seems he is not new to the video game business.

Jhooks1 very recently started work on clothing rendering, not much to tell about it yet.
Kromgrat got bored with bugfixing so he started work on new feature: gui window pinning.

Zini finally got someone to work on the boring, but important, task of Record Saving. Thank you Ace!

gus is working on implementing factions. Hopefully soon we’ll be able to join factions and get quest their quests!

swick finished work on the initconfig.

lgro worked on bugfixes, because he currently lacks time to start larger tasks.

Corristo finished with his pathgrid rendering.

Mark76, the man who is singlehandedly making Crystal Scrolls (another Morrowind engine),  joined the OpenMW team last week. News about task He picked are coming (hopefully) soon.

 

Stardemon has also returned to the fold and is starting work on making new videos. Here’s just a quick test he did. It is titled 0.13.0, but it’s actually a snapshot of 0.14.0. Warning! Stardemon is pretty hyper in this video.  🙂

 

Finally, zini started working on a new gameplay feature that we’ll explain next week. Soon stay tuned :-]