We are operating as usual. Since the last week in review:
Nothing spectacular I’m afraid.
Welcome back readers! I missed you, and I do hope that you missed me at least a little. Greye did a great job and I want to thank him: Greye, you are AWESOME.
Sadly the number of commits are getting quite low lately and this certainly is not a good thing. On the other hand this is expected and somehow normal this time of the year. Still, We have a crucial feature coming: melee combat.
Morrowind’s combat system is simple, in fact you simply bash your enemy like a caveman in the prehistoric times. Yet this is a challenging task, as are all tasks related to animations. But combined forces of openmw developers (gus, chris and scawl) are certainly enough to deal with it.
Right now we are proud to announce that chop, slash and thrust animations works correctly already.
Other than that we have a new and neat feature: you can close container windows by using the activation key (space by default), done by vorenon.
As usual we had some bugfixes, like fixing large journal backgrounds. In addition to this, we also had some really cool progress on the editor as well. We are making use of the record type and state icons in various columns now (still slightly buggy). Also we have a region map now.
“So … (almost) everybody on summer vacation already?” Zini asked.
“Already, hahaha. Its already July.” was the answer.
As you may know, developers are soooo lazy people and use any opportunity not to work. But few of them still wander here, let’s praise them.
First, some bug fixes (surprise!): swick improved scrolling in gui, scrawl fixed nasty X11-related crash.
Next, coc (CenterOnCell) command is pretend to be sane now: character appears near doors or on walkable surface. That also means we can start engine with collisions enabled.
Zini still working on editor, and added functionality to work with references.
And the most recent news are Chris got first-person animations working! Seems like after that he decided to hunt a bit. Well, actually we know little about his background…
First of all, our Master of the Quill, Sir_herrbatka, left… But don’t worry, it’s just for a while! We wish him to get well soon.
This week was a bug fixing run mostly, thanks to Glorf, swick, Ace and other developers.
Two new participants introduced themselves: developer Dormo (Vincent Heuken) solved some issues with collision boxes for dead creatures and new member of research team Archonoffate suggested some formulas.
Zini and graffy are considerably debating about UI theory for editor, but nevertheless work goes on.