Hello all, again.
I’m happy to say that we finally have some progress on the melee combat. At least we can play the chop animation when pressing the mouse button. This is the very first try, this feature is quite complicated and there is a risk that everything we have done is simply wrong… but hey! This is progress after all!
Let’s hope gus will be able to deal with the rest of the feature as well.
Other than that: Miroslav Puda is working on the sky mechanics once again. It appears that even after recent changes made by Glorf it wasn’t perfect. Anyway: now we have proper moon trajectory with correct offset and more things that are apparently present in the Morrowind engine. Yes dear readers, Morrowind is quite detailed in some aspects. Miroslav also worked on the weather mechanics ─ it’s related to the sky mechanics.
Zini is working right now on allowing scripts with “-” in the name to work correctly. There are even Morrowind scripts with such name, even if Zini states that this is a deadly sin of Absolute Evil™. So this issue is quite important for us all.
Graffy continues to work on the editor. Currently it does not work at all because of tiny mistake… Ooops!
Pvdk bothered Georg Duffner until he made the open source (Stallman Friendly) Deadric font that can be added to the Debian main repository. It is called Ayembedt and looks just like Bethesda’s font but if for some reason you don’t want to use it is not a big deal: We also support the pixel fonts used by vanilla Morrowind as well as the Bethesda TrueType font found on the CS CD.
And as every week: a few new bugfixes!
Frontiers. This game looks promising and the author is one of our forum-members nicknamed Railboy. If you have few spare $ this can be a good way to spend it!
Other than that I would just write: nothing big but scrawl related activity (SRA) Is here again. This time he works on sdl2 so eventually we will be able to ditch OIS and all it’s issues.
And since I had to write this I can as well list few smaller changes:
The OpenMW team is proud to announce the release of version 0.24.0! Mosey on over to our newfangled Downloads Page to find releases for all operating systems. This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye and Blind, along with a plethora of other fixes and changes. Oh, and openable doors! GO OPEN SOME DOORS!!
Check out the release video by the unstoppable WeirdSexy:
Not a particularly interesting week, but we still do have two interesting achievements to mention.
First off: TorbenC finished his great overhaul of AI. He seems to be pretty excited about it. Good work!
Secondly: Scrawl finished implementing bitmap fonts handling in openmw. This means that we can now use those blurry fonts shipped with morrowind just fine (including all sorts of special characters specific to morrowind locale (like ë, ö, å, ß, ø, ó, ę, è), it was possible before for vector fonts, but making it work with bitmap fonts was extra work). Excellent.
Meanwhile Chris attempts to solve windows problems. He promised to write story of this in the book titled…
In The Land of Infidels:
The story of OpenMW development on windows
… but at the moment he is just tired.
As always our brave developers solved some bugs, for instance weapons should now appear in the enchanting window .
Hi, again. Very short post this time…
0.24.0 sadly is still not ready. Windows RC build seems to be quite buggy and require extordinary work. But meanwhile…
TorbenC overhauls pahtfinding code since actual AI implementation showed it weakness. At least AIwander is completed.
GLES backend should work now. To answer all your android questions:
OpenCS progresses mostly fine thanks to graffy.
Other than that: many bugfixes. Bug slayer of the week award goes to Miroslav Puda but let’s not forget about other developers.