A very good week for OpenMW. Programmers were able to introduce new features and (again) fix many bugs.
First off, scrawl introduced opening doors. This should help testing openmw with collision enabled (in case you didn’t know: you can enable collision with the tcl command, console can be opened with F2 key). Gus added rendering of equipped weapon and shield, unfortunately animation layering is still WIP and without this feature there is no way to correctly draw weapons or play attack animations.
Currently scrawl works in the journal branch on, well… journal! Mostly. There is a graphics related fix there as well, while Chris keeps the focus on animation layering. Gus will probably go for AI once again now.
And as I said, large count of bugfixes again. Glorf is fixing one after another while scrawl makes use of his large experience in OpenMW to quickly fix bugs – like the one that gave ten times more enchanting points than it should have to every item in the game.
Well, what can I say? 0.23.0 is tagged and ready to be pushed toward the public. Just a few last bits of work are left. Not anymore. 0.23.0 is here already!
At the moment work on features goes slowly. Chris implements animation layering that we will need to get weapon rendering pose and combat animations. Progress is solid but there is still much to be done. Meanwhile he also added first person animations, you should see this while playing as Khajit because the idle animation no longer waves your camera.
Scrawl implemented visual effects for two new spell effects: blind and night eye. They work just like in Morrowind so nothing spectacular I’m afraid. I also want to point out that this does not mean that blind is implemented, in fact it only tunes down the brightness but has no effect on game mechanics… because we do not have combat, just yet. Night eye on the other hand has no impact on game mechanics by design.
Blunted2night works on journal… Glorf added new script instructions…
And that would be everything about new features. But if you think that this week was poor, just think again, but this time consider bugfixes.
Yes, this week developers fixed HUGE number of bugs. HUGE I tell you. I do not keep track on the number of bugfixes per week but it is quite possible that this week was one in the strict top.
Thank you programmers! You have done amazing things.
The OpenMW team is proud to announce the release of version 0.23.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page. This release introduces the initial implementation of NPC movement AI, item repairing, enchanting, levelled items, texture animation, basic particles, and more, along with an extensive list of fixes and improvements. Also as a note, Morrowind’s 11th Anniversary is May 1st!
Check out the release video by the our very own WeirdSexy: