Fork me on GitLab
The Week in Review 2012-06-25 - OlderTroll

It’s that time of the month folks. The 0.16.0 Release Candidates for linux, OSX and windows are available and need testing! They can be found here.

Chris made a breakthough with animations! The new Ogre animation system can now animate all the creatures nearly perfectly. The new animation system should be substantially faster than our current system, which involves manually moving bones. You can check out two preview videos of the new system here; animations of werewolves are working, and the Ancestor Ghost is almost there!

zini is working on a way to compensate for performance loss from a badly written morrowind.esm script by changing our implementation of the offending script. Most fans of our project are hoping that OpenMW will bring performance improvements to morrowind… so it’s exciting to see things like this.

The situation with the physics improvements is still unclear and additional work is required to tell how useful it will be. Here’s hoping!

Many of our developers also worked on bug fixes for the upcoming release.

The week in review 2012-06-18 - ap0

Hello everyone !

The OpenMW team is proud to show you the early works done on multiple esp/esm loading : Solstheim! But don’t expect this feature for the 0.16, there are still a lot of thing to do.

Bloodmoon

Everything written last week is still true today but developers progressed with their tasks:

Some funny notes now:

  • Eli2 has done some work on head-tracking!? It’s just a POC, for fun. Don’t expect this to be merged into the master 🙂 We’d also like to remind new developers to consult the development team about tasks, because we need to focus on getting to 1.0 before we implement amazing new features.
  • Normally I wouldn’t post a picture of something going wrong, but this is too crazy not to share. When using the Better Bodies mod it seems every part of the bodies are being replaced by the entire body mesh of BB. Anyone inspired to make a Silent Hill mod?! It’ll be a while before OpenMW has all the features mods use, so expect things to be slightly wonky.

Arx Libertatis 1.0.2 2012-06-17 - ap0

Our dear friends from Arx Libertatis just released their version 1.02. This fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text.

See the changelog for more details. Windows and Linux packages are available : what are you waiting for ?

The week in review 2012-06-11 - ap0

Hello everyone !

The major news for the week comes via Mark (creator of the Crystal Scrolls): he nearly finished multiple esp/esm support! There are numerous problems, but things are progressing: you’ll soon be able to travel to Solstheim!

garvek, our new developer who is also part of the dugeonhack project, started working on cmake fixes and making OpenMW compile with MSVC. The DungeonHack team is deciding whether to help OpenMW reach basic functionality and then base DungeonHack off our engine. Sounds good to me!

zini returned to working on the script implementation. Excellent!

jhooks1 is continuing work on the physics system. Nothing really spectacular and the ogre3d enabled new animations system still is not able to handle robes and some creatures. If someone is an expert in animations then he is welcome on our forums.

Gentoo overlay for OpenMW has reached alpha status and awaits testing. Big thanks (if it’s working correctly) to edmondo.

Lurkers of the irc channel are reporting that scrawl said:

btw I have started with rewriting shader system to allow GLSL. I am a making sort of a library out of it, it will be similar to ogre RTShaderSystem but much better. then user can put in a settings file which shader language he wants 😛

Ho, and it seems like pvdk and k1ll are active again 🙂

Omg, Sacred East was released!

cover

For those who don’t know, Tamriel Rebuilt is the enormous fan effort to complete the province of Morrowind, piece by piece.
Their goal is to faithfully create Morrowind’s mainland to the vision set down in Bethesda Softworks official TES lore.

Here is the anouncement :

Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles, sparkling rivers, and impressive plantations, Sacred East is an adventure into the frontier of a previously-unexplored frontier: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia’s favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!

Sacred East includes an updated version of Telvannis & Antediluvian Secrets, as well as TR_Data (the data files required to play our content!). This release contains faction quests for Antediluvian Secrets, and miscellaneous quests for most settlement areas in Sacred East. Detailed lists and guides for quests may follow this release.

Here’s to the day when you’ll be able to play Tamriel Rebuilt’s completed masterpiece in OpenMW!