Zespół OpenMW ma zaszczyt ogłosić wydanie wersji 0.39.0! Do pobrania w zakładce „Do ściągnięcia”, dla wszystkich systemów operacyjnych. Nowe wydanie wprowadza ładowanie i buforowanie komórek w tle, co jest funkcją, której nie sposób pominąć. Wstępne wsparcie dla shaderów obiektów wróciło do naszego silnika. Załatano także wiele bugów. Poniżej pełna lista zmian.
Czcigodny Atahaulpa odważnie zajął WeirdSexy jako producent filmików. Poniżej jego nowe dzieła. Pierwszy film poświęcony jest OpenMW, natomiast drugi – OpenMW-CS. Jeśli przegapiłeś lub przegapiłaś któryś z poprzednich filmików Atahaulpy (0.36, 0.37, 0.38), zapraszamy do lektury wcześniejszych wpisów na blogu lub wizyty na naszym kanale YouTube.
Znane problemy:
Cienie i odległy ląd (distant land) nie zostały jeszcze ponownie zaimplementowane.
Lista zmian:
Implemented background cell loading and caching of loaded cells
Implemented support for object shaders in OSG
Implemented interpolation for physics simulation, smoothing rendering of statics and fixing some collision issues
Implemented support for sphere map NiTextureEffects
Implemented the FixMe script instruction
Implemented support for RGB and RGBA embedded textures in NIF files
Implemented corpse clear delay
Implemented per-creature respawn time tracking
Fixed Dark Brotherhood Assassins, ghosts in Ibar-Dad, and other creatures spawned with PlaceAt spawning inside world geometry
Fixed Activate / OnActivate script instruction to match vanilla behavior
Fixed player spawning underwater when loading a game saved while swimming
Fixed NPCs not using correct animations with Animated Morrowind mod
Fixed Riekling raider pig screaming continuously
Fixed Vivec’s hands in the Psymoniser Vivec God Replacement mod
Fixed NPCs spamming restoration spells instead of defending themself
Fixed a crash caused by local script iteration
Fixed AI packages to not stack when duplicates are added
Fixed actor animations not being rebuilt on resurrection
Fixed dialog boxes for non-standard NPCs not scrolling correctly
Fixed wandering NPCs disappearing or getting teleported to strange places
Fixed missing NPC name in journal entry when given Pilgrimages of the Seven Graces quest
Fixed bounding box used for items when dropping them from the inventory
Fixed spells exploding on an actor being applied twice
Fixed Azura’s missing head
Fixed potion effect showing when ingredient effects are not known
Fixed hands turning partially invisible when chopping with a spear
Fixed fast travel breaking save files made afterwards
Fixed crash after casting recall spell
Fixed constant effect enchantment animation playing on dead bodies
Fixed spell effects to not persist after the caster dies
Fixed corpses that are submerged at the beginning of the game to stay submerged
Fixed “when strikes” enchantments to not launch a projectile from the attacker when they apply
Fixed camera snapping to straight up or down after teleporting
Fixed alchemy window ingredient count not decrementing when combining ingredients that don’t share effects
Fixed mods corrupting the hasWater() flag for exterior cells
Fixed a crash with mods that define bip01 spine1 but not bip01 spine2
Fixed class image display when an image for the class is not found
Fixed possible infinite disposition through exploit
Fixed glitch causing removed clothing to still be rendered on the character on the inventory paper doll
Fixed statics and activators not being able to cast spell effects on the player
Fixed cells not loading when using Poorly Placed Object Fix mod
Fixed female characters incorrectly using the male base animation skeleton
Fixed “use best attack” punches to match vanilla behavior
Fixed crash when clicking through the class selection menu a specific way
Fixed save list jumping to the top when deleting a saved game
Fixed the selected class and race not being cleared when starting a new game
Fixed crash when water normal map is missing
Fixed an issue with handling stray arguments in scripts
Fixed Drop script instruction to match vanilla behavior
OpenMW-CS: Implemented GMST verifier
OpenMW-CS: Implemented info record verifier
OpenMW-CS: Implemented rendering cell border markers in Scene view
OpenMW-CS: Implemented point lighting in Scene view
OpenMW-CS: Implemented optional line wrapping in script editor
OpenMW-CS: Reimplemented 3D scene camera system
OpenMW-CS: Implemented scenes being a drop target for referenceables
OpenMW-CS: Implemented rendering cell markers in Scene view
OpenMW-CS: Implemented Instance selection menu in Scene view
OpenMW-CS: Implemented Move sub mode for Instance editing mode in Scene view
OpenMW-CS: Implemented behavior for changing water level of interiors to match exteriors
OpenMW-CS: Implemented using “Enter” key instead of clicking “Create” button to confirm ID input in Creator Bar
OpenMW-CS: Fixed objects dropped in the scene not always saving
OpenMW-CS: Fixed objects added to the scene not rendering until the scene is reloaded
OpenMW-CS: Fixed land data being written twice
OpenMW-CS: Fixed GMST ID named sMake Enchantment being named sMake when making new game from scratch
OpenMW-CS: Fixed creator bar in Start Scripts subview not accepting script ID drops
OpenMW-CS: Fixed using the “Next Script” and “Previous Script” buttons changes the record status to “Modified”