The OpenMW team is proud to announce the release of version 0.30.0! Grab it from our Downloads Page for all operating systems. This release includes ranged combat, and crime & punishment. OpenMW just got a whole lot shadier… Other new features include terrain threading, many fixes and improvements to save/load, and a laundry list of bug fixes.
Check out the release video by the pertinacious WeirdSexy:
Known Issues:
Character generation can be skipped
Some items can be stolen without raising an alarm
Sound may be disabled on videos in Windows
Changelog:
Implemented Ranged Combat
Implemented Sneaking Skill icon
Implemented Crime and Punishment
Implemented correct trader gold handling
Implemented AIFollow package on summoned creatures
Implemented run stance in the AIFollow package
Implemented all NPCs in the area attacking the player when the player attacks one
Implemented terrain threading
Implemented correct GUI save/load progress bars
Implemented saving the weather state in save games
Implemented class creation form remembering previous changes
Implemented quicksave, quickload, and autosave
Implemented deleting saves
Implemented bribe gold being placed into the NPCs inventory
Implemented saving quick key bindings
Implemented NPCs returning to their default position after pursuing the player for a crime
Implemented vertical axis navigation for flying and swimming creatures
Implemented functionality for NPCs to evade each other when walking around
Fixed extreme shaking that could occur during cell transitions while moving
Fixed crash when a non-existent content file is added to openmw.cfg
Fixed OpenMW allowing resting/using a bed while in combat
Fixed crime punishment in the Census and Excise Office at the start of a new game
Fixed evidence chests not re-locking after new evidence is put in them
Fixed NPCs still attacking after punishment is served
Fixed taking items from a corpse being considered a crime
Fixed some creatures not being able to get close enough to attack
Fixed dead creatures dying again each time the player enters the cell
Fixed input manager state not being handled correctly when loading a save
Fixed crash when trying to get LOS of disabled NPC
Fixed incorrect inventory behavior before inventory is activated in a new game
Fixed NPCs not equipping torches in dark interiors
Fixed mouse wheel scrolling too fast in race selection
Fixed doors being blocked by NPCs
Fixed repair/charge indicators not updating
Fixed scribs not defending themselves
Fixed creatures life bar not always being empty when they are dead
Fixed creature and hand to hand attacks not increasing armor skill
Fixed undead and mechanical creatures bleeding red blood
Fixed Tarhiel never falling
Fixed script variables not being saved
Fixed custom class names not being handled properly in save games
Fixed NPCs stuttering when walking indoors
Fixed menu appearing when trying to skip intro movie
Fixed NPCs getting stuck when they run into each other
Fixed health bar showing permanently when running BTB-Settings
Fixed guard killing PC when Khajiit race is selected when running BTB-Character
Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
Fixed guild rank not showing in dialogue
Fixed flash of blue when sneaking and opening a container or the inventory
Fixed incorrect level-up class image when using a custom class
Fixed mis-aligned buttons on quit menu
Fixed an NPC stuck hovering in a jumping animation
Fixed crash when loading the Big City esm file.
Fixed mis-aligned dialogue topic list when scrolling
Fixed certain faction memberships not storing in saved games
Fixed pasting text always inserting at the end of a text box, instead of at the cursor
Fixed conversation loop when asking about “specific place” in Vivec
Fixed Caius not leaving at the start of the “Mehra Milo and the Lost Prophecies” quest
Fixed map markers not being saved in save games
Fixed “ring_keley” causing exception
Fixed open dialogues not being closed when loading a game
Fixed some collision geometry cleanup
Fixed a special case script instruction for the Athyn Sarethi mission
Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
OpenCS: Implemented region map context menu
OpenCS: Implemented region map drag & drop
OpenCS: Implemented scene subview drop
OpenCS: Implemented preview subview
OpenCS: Implemented OGRE integration
OpenCS: Implemented Dialogue Sub-Views
OpenCS: Implemented lighting modes
OpenCS: Implemented different camera navigation modes
OpenCS: Refactored user settings
OpenCS: Fixed failure when dropping a region into the filter of a cell subview