Tiny log from IRC.
gus2> KittyCat: 😀
scrawl> weeeee 😀
Honkeh> KittyCat: Congrats
riothamus> i am squeeling like a girl right now
riothamus> how nerdy is that
Some of you may start wondering what this is all about.
Well, it’s simple. Lord Zini just merged the animation layering code from chris, making this “finished”.
Do I need to remind you all how important this last huge roadblocker is? I don’t think so.
You’ve probably already seen the video presenting wandering npc’s I posted a few days ago. As you can see, we will likely have two new major features in the next version: a large chunk of AI functions that will add life to the land of Morrowind and animation layering that won’t be so spectacular – but crucial for combat and spellcasting in the future.
Also, we have a pretty impressive list of smaller features like opening doors.
Yes, that’s how you will react to OpenMW 0.24.0.
Besides. Zini pumps new columns for the editor (too many to list). Usersettings for the editor are finished thanks to Graffy.
Scrawl just added long awaited button “new game” button in the main menu. This allows to start a new game without manually starting openmw with the –new-game switch. He also added handling of npc/creature persistence flag.
And as usual developers were able to solve new bugs. Special congratulations to riothamus (the squeeling like a girl guy) who solved his first bug in OpenMW and to Glorf who apparently finished “playing with moons” and now solved something different. Did you notice that the journal can be opened at the begining of the new game in OpenMW? This is another example of the “Bethesda way”. The “EnableMagicMenu” instruction does not only enable the magic menu, but also journal.
Scrawl is obviously not a mortal man and continues to solve bugs like a boss.
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