Welcome back! Another week with even more bugfixes and new features.
Chris finally understands how animation layering works in morrowind. This likely makes him the only person on the planet with such knowledge (since I’m quite sure that Morrowind developers do not even want to remember anything about it) and brings OpenMW closer to solve this road blocker. Chris currently works on other animation related topics and makes excellent progress.
Scrawl is currently busy with rewriting the container UIs. This will help us to get a bartering feature that doesn’t suck any more ─ the majority of merchant items are in fact placed in the shop containers to make a thief’s life easier and at the moment cannot be bought.
TorbenC is a self made man: from lamer to OpenMW developer in a year. He just implemented AIEscort (which is basically the same as AiTravel, only that the NPC stops if the player doesn’t catch up), and now he works on AIwander (you know, that pointless walking around). Meanwhile gus tries to improve AItravel, with good results. It seems that Gus/TorbenC duo can deal with all AI related issues quite well.
Glorf “plays with moons”. Did you ever notice that their trajectories are wrong?! If you did, congratulations, you pay attention to details. You should consider doing more bug-hunting for OpenMW. ;-)
A new developer known as Learn_C on the irc channel fixed his first bug: the addItem / removeItem instructions were incorrectly causing message boxes to appear even when not in dialogue mode.
Works on the openCS goes steady. Graffy worked a bit on the user settings. Hopefully openCS development can accelerate so we will have something usable along with OpenMW 1.0.0, otherwise the situation will be “suboptimal”. If you know Qt and want to help with development please, join OpenMW. Eternal glory and the cake! We have some cookies too.