The OpenMW team is proud to announce the release of version 0.26.0! Grab it from our Downloads Page for all operating systems. This is the most violent release of OpenMW to date, with the implementation of Melee combat, Lyncanthropy, and Drowning. See below for the full changelog.
Known Issues:
Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
Polish version of Morrowind.esm makes OpenMW crash
Do not miss the release video by the mighty WeirdSexy:
Changelog:
Implemented Melee Combat
Implemented Lycanthropy
Implemented auto-initialization of AI Packages
Implemented Drowning
Implemented Data File installation in the Launcher (Mac and Linux only)
Implemented mouse wheel transitions between first/third person
Improvements to UI window sizing and input
Improvements to sliders in the enchanting window
Fixed already-dead NPCs not equipping clothing/items
Fixed missing terrain in Tamriel Rebuilt, South of Tel Oren
Fixed health calculation of NPCs, fixing Heart of Lorkhan acting like a dead body
Fixed strange behavior when leaving water
Fixed terrain rendering to more accurately emulate vanilla Morrowind
Fixed no clip players causing NPCs to leviate
Fixed door open/close sound not cutting itself
Fixed no clip player preventing doors from opening
Fixed keypress during startup freezing the game
Fixed combat magic stances being available prematurely during character creation
Fixed naked Dark Brotherhood assassins
Fixed Rest dialog showing “Until Healed” option when player has full stats
Fixed invisible equipped torches
Fixed sheath weapon sound playing when leaving magic stance
Fixed some boots not producing footstep sounds
Fixed FPS bar alignment
Fixed printscreen not working
Fixed being able to jump while sneaking
Fixed blank movie variables in Morrowind.ini crashing the game
Fixed dancing girls in “Suran, Desele’s House of Earthly Delights” so they dance
Fixed repeating idle animations
Fixed sticking to certain surfaces, improves movement when swimming close to collidable objects
Fixed animation problem while swimming at the surface of water and looking up
Fixed capitalization of names in inventory
Fixed an issue with the spell effect area layout not updating properly