It’s that time of the month folks. The 0.16.0 Release Candidates for linux, OSX and windows are available and need testing! They can be found here.
Chris made a breakthough with animations! The new Ogre animation system can now animate all the creatures nearly perfectly. The new animation system should be substantially faster than our current system, which involves manually moving bones. You can check out two preview videos of the new system here; animations of werewolves are working, and the Ancestor Ghost is almost there!
zini is working on a way to compensate for performance loss from a badly written morrowind.esm script by changing our implementation of the offending script. Most fans of our project are hoping that OpenMW will bring performance improvements to morrowind… so it’s exciting to see things like this.
The situation with the physics improvements is still unclear and additional work is required to tell how useful it will be. Here’s hoping!
Many of our developers also worked on bug fixes for the upcoming release.
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