Sir_Herrbatka is still offline, so I’m back once again.
The big news is that version 0.20.0 is out now. This is our ninth release during 2012 and that’s pretty good for a fan project! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release brings a near-complete implementation of the dialogue system, visual player race changes in character creation, and many other fixes and improvements.
– Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
– The disposition implementation is severely broken and will give wrong numbers in many cases
– Entering a cell containing a Golden Saint model will crash the game
– A journal regression causes journal updates to not display correctly
– Implemented all missing dialogue filters
– Implemented Mercantile skill
– Implemented Persuasion dialogue
– Initial implementation of AI package classes
– Implemented 2nd layer for Global map
– Implemented Animation pausing while game is paused
– Implemented Player race now changes visually during character creation
– Fixed Cell reloading when using teleport doors that link to the same cell
– Fixed “0 a.m.” to display as “12 a.m.”
– Fixed text persisting in the “name” field of the potion/spell creation window
– Fixed starting date of new games
– Fixed console window close behavior
– Fixed container window formatting to better accommodate long item names
– Fixed some topics not automatically being added to the known topic list
– Fixed auto-move working despite DisablePlayerControls being set
– Fixed rest dialogue opening again after resting
– Fixed double removal of ingredients when creating potions
– Various engine code and scripting improvements
In version 0.21.0 news Chris and Scrawl are working to improve the video player’s reliability, quality and performance. Since their work is pretty complex, I won’t try explaining it there. Feel free to check their commits in git if you’re interested in the details.
Zini is still working on the editor.
Thanks to BrotherBrick, you are now able to compile against boosts libraries statically on Linux !.
Corristo is trying to make OpenMW buildable as a universal 32/64 bit on MacOS.
And as usual, some bugs where fixed.