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Can't entering the Fighterguild (Modproblem?)

Posted: 01 Mar 2024, 14:34
by Lipardus
Hello everyone,

I need some help because I have a mod problem and maybe you can help me. I modded Morrowind via OpenMW and the Mod Organizer and actually everything worked for a few hours. Now I have arrived in Balmor and cannot enter the house of the fighters guild, which has never happened before. When I click on the door, only the sound comes up, but my character doesn't go into the house. He remains standing on the spot. I've already tried to teleport to the fighters' guild via console, but that didn't work either. I always got the error message "Error: Cell 'balmora, guild of fighters' not found". My next approach was to deactivate each mod individually, update the OpenMW config and see if it then works. Unfortunately that didn't work either. Now I'm at a bit of a loss. Do you know what else I can try or do I have to completely reinstall the game and all mods?

Beste regards,
Lipardus

Ps: if this is the wrong place to ask, does anyone know where i could get help?

And here is my current mod list.
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Tribunal"
"0001","+","Distant Seafloor for OpenMW"
"0002","+","DLC: Bloodmoon"
"0003","+","Patch for Purists"
"0004","+","Unofficial Morrowind Official Plugins Patched"
"0005","+","Morrowind Optimization Patch"
"0006","+","Expansion Resource Conflicts"
"0007","+","Graphic Herbalism - MWSE and OpenMW Edition"
"0008","+","Graphic Herbalism - MWSE and OpenMW Edition Replacer"
"0009","+","Project Atlas"
"0010","+","Project Atlas Hotfix"
"0011","+","Jammings off"
"0012","+","Morrowind Enhanced Textures 6.1"
"0013","+","MET 6 Atlas textures"
"0014","+","Interface and main menu"
"0015","+","Morrowind Interiors Project"
"0016","-","Kirel's Interior Weather"
"0017","+","Kirel's Interior Weather patch"
"0018","+","Familiar Faces by Caleb (Updated)"
"0019","+","OpenMW Containers Animated"
"0020","+","OpenMW Containers Animated 2"
"0021","+","Weapon Sheathing 1"
"0022","+","Dynamic Distant Buildings for OpenMW"
"0023","-","Windows Glow Expansion"
"0024","+","AlternativeTrueTypeFonts"
"0025","+","Big Icons 1"
"0026","+","Cantons on the Global Map"
"0027","+","AFFresh"
"0028","+","Remiros' Groundcover"
"0029","-","Glow in the Dahrk"

Re: Can't entering the Fighterguild (Modproblem?)

Posted: 02 Mar 2024, 02:17
by AnyOldName3
My next approach was to deactivate each mod individually, update the OpenMW config and see if it then works.
For future reference, this is faster if you deactivate half the mods at once. If it works, then reactivate half of them, otherwise reactivate all of them and deactivate half the other half. If you do a binary search like this, you can narrow a problem down to just one mod in a list of a thousand with just ten tests.

Re: Can't entering the Fighterguild (Modproblem?)

Posted: 02 Mar 2024, 10:54
by akortunov

Re: Can't entering the Fighterguild (Modproblem?)

Posted: 02 Mar 2024, 12:22
by Lipardus
Ah thanks. I thought about something like this and tried to change the game language in openmw and the game settings, but nothing happend. Do you know how to fix this problem? Do i have to re install the game and all mods in english?