Morrowind Equations
Posted: 27 May 2012, 09:03
I just recentley watched the 0.15 vid and I noticed towards the end the announcer said that the team will soon need the equations for combat and other skills. I'm still reading some of the engine code on my own but I still really want to help, so I found some equations regarding Combat and Armor on the UESP wiki.
http://www.uesp.net/wiki/Morrowind:Combat
The two equation segments from this article that particularly stand out are:
I apologize beforehand if this is in the wrong section or if this is a duplicate post. I attempted to check if there were similar posts made before. Cheers.
http://www.uesp.net/wiki/Morrowind:Combat
The two equation segments from this article that particularly stand out are:
andCombat in Morrowind is relatively straight-forward. Your chance to-hit is determined by the following formula: Chance to hit = Attacker's weapon skill * 1.25 + Attacker's Attack (e.g. Warrior = 10) - Defender's Sanctuary (e.g. Thief = 10) + (Attacker's Agility - Defender's Agility) * 0.25 + (Attacker's Luck - Defender's Luck) * 0.125
If anyone knows of any more equations please feel free to add links.Armor is used to reduce damage from physical attacks. The strength of armor is known as Armor Rating, or AR. The AR for each piece of armor is BaseAR * ( ArmorSkill / 30 ). The AR for each unarmored slot, including shield, is UnarmoredSkill * UnarmoredSkill * 0.0065.
Total AR is Cuirass * .3 + (Shield + Helm + Greaves + Boots + RPauldron + LPauldron) * .1 + (RGauntlet/Bracer + LGauntlet/Bracer) * .05. In other words, Cuirass is 30%; Shield, Helm, Greaves, Boots, RPauldron, and LPauldron are 10% each; RGauntlet/Bracer and LGauntlet/Bracer are 5% each.
I apologize beforehand if this is in the wrong section or if this is a duplicate post. I attempted to check if there were similar posts made before. Cheers.