The Editor Situation
Posted: 03 May 2012, 08:29
I think it is obvious by now that we don't progress with the Editor. pvdk is away for a while and there are also a couple of launcher tasks left that will keep him busy for a while.
Considering the current development speed it looks like we will be reaching 1.0 rather sooner than later. And at that point most of the development work on OpenMW would have to be stopped for a prolonged time, because there are very few new feature/improvements we can add without a custom editor (i.e. modifications to the ESX format).
That is a situation I wanted to avoid and therefore I pushed for having an early headstart with the editor. Well, no more "early". That much is sure. But I would still like to go for "headstart". Do we have any developer with good Qt working knowledge, who would be willing to divert a part of his OpenMW time to working on the editor? I think with the current strength of our developer team, we can afford that without harming progress.
I would prefer an established team member (though that is not a requirement). I would also strongly prefer someone who is willing to work with the design we have developed, because I really don't feel like going through lengthy and time-intense design discussions again.
Considering the current development speed it looks like we will be reaching 1.0 rather sooner than later. And at that point most of the development work on OpenMW would have to be stopped for a prolonged time, because there are very few new feature/improvements we can add without a custom editor (i.e. modifications to the ESX format).
That is a situation I wanted to avoid and therefore I pushed for having an early headstart with the editor. Well, no more "early". That much is sure. But I would still like to go for "headstart". Do we have any developer with good Qt working knowledge, who would be willing to divert a part of his OpenMW time to working on the editor? I think with the current strength of our developer team, we can afford that without harming progress.
I would prefer an established team member (though that is not a requirement). I would also strongly prefer someone who is willing to work with the design we have developed, because I really don't feel like going through lengthy and time-intense design discussions again.