OpenMW 0.14.0
Posted: 19 Mar 2012, 17:03
With 0.13.0 going into the release phase, it is time to look at 0.14.0.
We have a remarkable small number of unfinished task in 0.13.0. Of these I am moving the following to 0.14.0:
* Meshes rendered with wrong orientation
* Keypresses write Text into Console no matter which gui element is active
* Unsupported file format version
* Water Rendering
* Render Path Grid
* Object rotation and scaling
* Window Pinning
* Record Saving
* Advanced MW installation detection on OS X
Currently I have 3 tasks assigned to myself for 0.14.0:
* Contiainer should track changes to its content
* Auto equip
* Support for x.y script syntax
The first two are prerequisites for other tasks. The last is the next step in our plan to get the tutorial part of MW working. During 0.13.0 my tasks tended to spawn additional sub-tasks, which unfortunately stopped me from getting much done. For 0.14.0 I am more optimistic.
We also have:
* Player movement doesn't work properly in some places
Basically a physics rewrite
* Terrain Rendering
* Collision with Terrain
More or less finished, but requires a new OGRE version which is still in RC state. Looks like we might to use it anyway.
* Inventory-, Container- and Trade-Windows
A very important task. I hope that someone is willing to take it. However work on it should not start immediately, since there is a prerequisite task and at least one task that can collide with it.
* Allow ESPs and multiple ESMs
Another very important task.
* Local Map
* Compass/Mini-Map
Both WIP, but they require a new MyGUI version.
* Book and Scroll Windows
* Advanced Journal GUI
Various GUI tasks. Somewhat less important.
* Player Control
Another important task, but also a tricky one. Makes sense only in combination with the physics improvements.
* Render Clothing/Armour
We are waiting for this one for a while. It has still two prerequisite tasks, so work on it can't start immediately.
* Item Stacking in Containers
* Non-Actor animation
* Refactor the sound code
* Update MyGUI
Some other tasks of varying importance.
A large number of these tasks is already claimed and quite a few are in a very advanced state. I think we should aim for a development duration of no longer than a month. So far our attempt at quicker release cycles seems to work well. Therefore we should stick with it.
We have a remarkable small number of unfinished task in 0.13.0. Of these I am moving the following to 0.14.0:
* Meshes rendered with wrong orientation
* Keypresses write Text into Console no matter which gui element is active
* Unsupported file format version
* Water Rendering
* Render Path Grid
* Object rotation and scaling
* Window Pinning
* Record Saving
* Advanced MW installation detection on OS X
Currently I have 3 tasks assigned to myself for 0.14.0:
* Contiainer should track changes to its content
* Auto equip
* Support for x.y script syntax
The first two are prerequisites for other tasks. The last is the next step in our plan to get the tutorial part of MW working. During 0.13.0 my tasks tended to spawn additional sub-tasks, which unfortunately stopped me from getting much done. For 0.14.0 I am more optimistic.
We also have:
* Player movement doesn't work properly in some places
Basically a physics rewrite
* Terrain Rendering
* Collision with Terrain
More or less finished, but requires a new OGRE version which is still in RC state. Looks like we might to use it anyway.
* Inventory-, Container- and Trade-Windows
A very important task. I hope that someone is willing to take it. However work on it should not start immediately, since there is a prerequisite task and at least one task that can collide with it.
* Allow ESPs and multiple ESMs
Another very important task.
* Local Map
* Compass/Mini-Map
Both WIP, but they require a new MyGUI version.
* Book and Scroll Windows
* Advanced Journal GUI
Various GUI tasks. Somewhat less important.
* Player Control
Another important task, but also a tricky one. Makes sense only in combination with the physics improvements.
* Render Clothing/Armour
We are waiting for this one for a while. It has still two prerequisite tasks, so work on it can't start immediately.
* Item Stacking in Containers
* Non-Actor animation
* Refactor the sound code
* Update MyGUI
Some other tasks of varying importance.
A large number of these tasks is already claimed and quite a few are in a very advanced state. I think we should aim for a development duration of no longer than a month. So far our attempt at quicker release cycles seems to work well. Therefore we should stick with it.