OpenMW 0.15.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
Natejka7273
Posts: 3
Joined: 22 May 2012, 18:51

Re: OpenMW 0.15.0

Post by Natejka7273 »

The collision issue I noticed occurs in Balmora on the strips of sidewalk running parallel to the river in the middle of the town. When walking on either side often you clip right through the ground through the wall and into the river. Once I went through the river as well and fell through empty space but I haven't been able to reproduce that. I attached a couple screenshots with tcg (and tcl) enabled.
Attachments
Balmora2.jpg
Balmora 1.jpg
trikorder
Posts: 44
Joined: 07 Feb 2012, 16:33

Re: OpenMW 0.15.0

Post by trikorder »

corristo wrote:http://dl.dropbox.com/u/28481/openmw/Op ... .0-rc1.dmg
OS X build.
Anyone on mac test please!
Here is a quick test report it was a pm to corristo but I put it here as well:

Here is my test report:

Things advanced a lot GUI-wise cool 8-)
I have made some screenshots you can find them here:
https://www.dropbox.com/gallery/5931408 ... 1?h=2a2af8
Please read the filename as I wrote the problem I encountered.

Briefly:
1- scrolls, books & journal windows
- These works but the books and journal windows are small by default on my 1024x768 testing resolution. So the formatting is bad but seems to work otherwise.
- Taking Quests works as I started some quests.

2- inventory (inventory window, equipping/using items, drag-n-drop, encumbrance, filtering by category)
- Inventory windows works great but does not have name!
- Inventory window can be resized
- Taking items one by one or in group works
- Drag and Drop works.
- Filtering works (Invisibility Scroll appeared in Misc and Magic as well I did not check if this should be or should be not)
- I wonder what do you mean by using items. Drink ?
- Equipping by drag and drops seems to work. I did not check all the possibilities giving 3 ring etc.
- You can put items to float but that was noted on the forum as well by others.

3- trading (trade window)
- Trading works with Arrile in Seyda Neen good
- There is no bet so I cant rise or lower the prices
- The correct amount of money and item is transferred
- NPC money is not changed but PC money changes as espected

4- physics (tcl command, works much better than old implementation, but a bit laggy)
Yes physics is as you say jump is works I did not fall
through the floor during tests.

Other issues:

1 -There is no sky stars clouds moon sun see pictures 4, 4.1, 4.2, 5 the reflection of the sun is there on the water (pics 5)

I found corresponding errors in the Ogre.log
Spoiler: Show
You can find the full log here
http://dl.dropbox.com/u/59314084/Ogre.log
Search for EXCEPTIONS in them.

2- as you can see in pictures number 6
there is a tons of "String length: 2" log in the terminal
It is not a bug it is just annoying If I remember correctly
it comes from your code but I can be completely off with this if is not crucial you might turn it off as it simply annoys me. :) but I also can leave with it.

Thanks for the great work with all these.

---
Please forgive me the things which is obvious to you but I note, I can not follow
all the forums these days.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.15.0

Post by scrawl »

Useful feedback, thanks.

Unfortunately I can't help you with the "no sky rendered" issue. According to https://bugs.launchpad.net/panda3d/+bug/773474 it is a bug in CG library (and we don't do anything wrong). However I think that the issue should go away when you insert

Code: Select all

 [Water]
 shader = false
in your settings.cfg file (which will disable multiple render targets), could you try that?

btw, when i get time to revamp the shaders a bit there will definitely be an option to use GLSL or HLSL instead of CG, so the issue will be fixed then anyway.
trikorder
Posts: 44
Joined: 07 Feb 2012, 16:33

Re: OpenMW 0.15.0

Post by trikorder »

scrawl wrote:Useful feedback, thanks.

Code: Select all

 [Water]
 shader = false
in your settings.cfg file (which will disable multiple render targets), could you try that?
Thanks Scrawl, you are correct as usual :), setting the shader to false in the water section solves the problem, in a way.

I wonder if related but after doing this I played with ChangeWeather
and managed to get a sky like this
http://dl.dropbox.com/u/59314084/Screen ... 1%20PM.png
I could not reproduce this but I did not try very hard - I am in work :)
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.15.0

Post by Zini »

From what I see the remaining problems are either located outside of OpenMW or of minor nature or not fixable in a short time.

The only somewhat more serious problem I see is the reported physics glitch. I suggest we chalk that up to this issue, and if it doesn't go away after the issue has been fixed, we can investigate again.

Does anyone have anything else to add? If not, I will place the 0.15.0 tag tomorrow and then call for a release.
User avatar
WeirdSexy
Posts: 611
Joined: 15 Sep 2011, 18:50
Location: USA

Re: OpenMW 0.15.0

Post by WeirdSexy »

Hey everyone, gonna try to work on a video today.

How's this for a list of stuff to cover?
  • Collision with Terrain
    Improved Player Movements
    Pulsating Lights
    Resizing Arrow's background now transparent
    Widening stats window layout problem fixed
    More information on stats window
    Inventory, Container, Trade Windows
    Trade Dialogue
    Long Topics now multi-line to fit in Topic Pane
    Dialogue choices now sorted correctly
    Correct case for dialogue topics
    Item Stacking in Containers
    Book and Scroll Windows
    Floating labels for Focused Objects
    Tooltips (What all are considered tooltips?)
    Magic Effect Bookkeeping
    Feather & Burden
That's just stuff I picked from the roadmap, anything else that should be covered?
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.15.0

Post by Zini »

Tooltips (What all are considered tooltips?)
Hold the mouse pointer over a GUI element. The stuff that pops up is the tooltip (only works on GUI elements that are fully functional). Try the stats window for example.

The "Improved Player Movements" is really a complete reimplementation of the physics system.

Your list looks okay. Everything not on it, is too technical for a video anyway.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenMW 0.15.0

Post by scrawl »

Resizing Arrow's background now transparent
Leave that out, it was only a regression from previous release so that issue was never apparent in any release.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: OpenMW 0.15.0

Post by Zini »

0.15.0 Tagged. Release, please!
User avatar
artorius
Posts: 46
Joined: 08 Mar 2012, 13:59
Location: VA, USA

Re: OpenMW 0.15.0

Post by artorius »

Fedora 32bit builds are up in the repo. Please continue to use the same repo rpm file as a download.

64 bit builds now available in the Fedora repo.
Post Reply